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Designing the Future
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giddy-codes
Jumpy Suit Guy
Project: Jumpy Suit Guy - Endless 2D Runner Game In my Unity project titled "Jumpy Suit Guy," I've crafted an engaging and addictive 2D endless runner game that brings together intuitive gameplay mechanics, vibrant animations, and an element of competition. This project exemplifies my ability to design captivating gameplay experiences and create visually appealing 2D games. Key Features: Endless Running Adventure: "Jumpy Suit Guy" introduces players to an exciting and fast-paced endless runner experience. As they control the titular character, they navigate through a dynamically generated environment, jumping over obstacles and collecting points along the way. Precise Jumping Mechanics: I've implemented refined jumping mechanics that allow players to control the height and timing of their jumps. This precision is crucial for successfully overcoming obstacles and achieving high scores. Dynamic Animation System: The game showcases a range of character animations that reflect the gameplay state. From running, jumping, and being in the air to landing, colliding with obstacles, and the character's animated demise, each animation adds depth to the player's experience. Points and Progression: Points are earned each time the character successfully jumps over an obstacle. This points system encourages players to continuously improve their skills and strive for higher scores. Challenge and Strategy: As the game progresses, obstacles become increasingly challenging to navigate. Players must strategize and time their jumps accurately to maintain their momentum and avoid collisions. Visually Pleasing Art Style: "Jumpy Suit Guy" features a cohesive and visually appealing 2D art style that captures the essence of the game's endless adventure. Portfolio Showcase: "Jumpy Suit Guy" serves as a testament to my proficiency in game design, animation integration, and creating enjoyable gameplay experiences. The project highlights my ability to develop responsive and intuitive controls, implement dynamic animations that enhance player engagement, and create an environment that encourages competition and improvement. By providing players with an engaging journey of precision jumping, obstacle avoidance, and strategic decision-making, "Jumpy Suit Guy" demonstrates my dedication to crafting polished and entertaining 2D games that resonate with players of all ages.
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Space County
Project: Space County - 3D Space Ring Flying Game In "Space County," I developed an engaging 3D space exploration game that challenges players to pilot a sleek space jet through a series of intricate rings while navigating the vastness of space. The game combines skillful flying, precision control, and a time-sensitive objective to create an immersive experience that tests players' agility and decision-making. Key Features: Immersive Space Environment: "Space County" offers players the opportunity to soar through a visually stunning and expansive space environment. The sense of scale and depth adds to the feeling of being a space pilot on an exciting mission. Ring Navigation Challenge: To progress in the game, players must skillfully navigate their space jet through a series of rings suspended in space. Each ring presents a unique angle and trajectory, requiring precision flying to successfully pass through them. Race Against Time: A countdown timer adds an element of urgency to the gameplay. Players need to swiftly maneuver through the rings before time runs out, creating a sense of excitement and tension. Boundaries Management: To increase the challenge, players must avoid straying out of bounds. Going beyond the designated play area results in a penalty, encouraging players to maintain control and strategic navigation. Satisfying Feedback: Visual and auditory cues provide instant feedback on successful ring passage and penalties for going out of bounds, enhancing the player's connection to the game world. Portfolio Showcase: As a showcase of my skills, "Space County" demonstrates my ability to create engaging gameplay mechanics, implement precise controls, and develop an immersive 3D environment using Unity. Overall, "Space County" is an exciting blend of precision flying, time management, and spatial awareness, designed to provide players with a thrilling experience of navigating a space jet through a challenging obstacle course. The project showcases my proficiency in game design, 3D modeling, physics-based mechanics, and user experience considerations.
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Tank_Warz
two-player tank royale game from scratch with asset from the unity asset store. Consist of a six thrilling rounds of tank battles, where strategy, precision, and nerves of steel are your best allies, maneuvering your tank with finesse, utilizing obstacles and terrain to gain the upper hand. The player who emerges victorious in the majority of rounds will be crowned the ultimate tank champion. Also includes power-ups scattered throughout the battlefield, including the coveted immunity power-up, and a healing power-up that increases your live by 50% once activated. Logic and Mechanics: Developed in Unity with a focus on intuitive controls and engaging gameplay for both players. Each player commands their tank using distinct controls, offering responsive and immersive experiences. Real-time health tracking and precise damage calculations ensure realistic combat dynamics. The power-up spawner script generates well-balanced placements for fair and exciting gameplay. Immunity power-up grants temporary invincibility, adding depth and strategy to each round. A user-friendly minimap, located at the bottom left of the screen, allows you to keep track of the battlefield layout and your opponent's movements. A seamless event-driven system handles power-up activation and deactivation.
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Open World Prototype
Project: Open World Prototype - Immersive Urban Sandbox In my Unity project titled "Open World Prototype," I've meticulously crafted an expansive and vibrant open-world environment reminiscent of the beloved GTA series. This project serves as a testament to my skill in creating intricate game systems, designing captivating environments, and offering engaging gameplay mechanics. Key Features: Vibrant City Life: Within this dynamic world, I've populated the streets with NPCs that exhibit lifelike behaviors, creating an authentic urban experience. These NPCs interact seamlessly with each other, elevating the immersion of the open-world gameplay. Player Agency and Freedom: Embracing the core ethos of open-world games, I've introduced a versatile gangster protagonist with unparalleled freedom of movement. Players can explore the sprawling cityscape, interact with NPCs, and shape their own narrative. Diverse Transportation: The prototype boasts a comprehensive range of drivable vehicles that reflect the diversity of a thriving metropolis. From sleek sports cars to rugged trucks, players can navigate the city's streets with seamless realism. Dynamic Police and Law Enforcement: A meticulously detailed police precinct, complete with patrol cars, helicopters, and the implementation of wanted stars, adds an authentic layer of excitement. Players experience the adrenaline rush of high-speed pursuits and the challenge of evading law enforcement. Interactive Environments: Delving into the details, I've created interactive elements like functioning banks, parks prone to dynamic weather events such as hurricanes, and intricately designed street lights, enriching the city's lively atmosphere. Immersive Audio: To enhance immersion, thoughtfully chosen audio cues and background music heighten the emotional impact of gameplay moments. From leisurely city exploration to intense combat encounters, the audio design amplifies the player's experience. Combat and Weaponry: Players can immerse themselves in visceral combat scenarios, utilizing an array of weapons to engage rival gangs or confront law enforcement, allowing them to shape their own unique narrative within the city's bounds. Navigation Aids: Featuring essential navigation tools, including minimaps and location triggers, players can seamlessly traverse the vast city and uncover its hidden secrets. Portfolio Showcase: "Open World Prototype" not only demonstrates my expertise in constructing complex game environments but also showcases my adeptness in AI programming, dynamic weather systems, vehicle physics, and player-driven narratives. By enabling players to explore a fully realized urban playground, interact with diverse characters, and immerse themselves in both criminal and lawful pursuits, the prototype underscores my ability to deliver an all-encompassing and engaging gameplay experience. Note: Developed using Unity, "Open World Prototype" underscores my prowess in game design, environment creation, AI programming, and crafting immersive narratives. The inclusion of minimaps, location triggers, and wanted stars further exemplifies my attention to detail and dedication to delivering a comprehensive gaming experience.
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